Avançar para o conteúdo principal

Mensagens

A mostrar mensagens de março, 2016

Mobile == Optimization

 Going mobile is not easy, so you must consider it from the beginning. So I decided to develop a new project for the mobile devices and having a simple structure working I started looking at de frame rate and, surprise surprise, it look bad. I mean it was 6 to 8 frames per second and the scene was almost empty. Then I look at the bag of optimizations and started the kung fu: - first simplify the models, less vertices, less faces, less edges all led to faster rendering; - change the Unity shaders to mobile; - I'm using a terrain so looking at the options I started messing with this:   - pixel error;   - base map distance;   - detail distance; - Theres one directional light in the scene so here's what I changed:   - baking to baked;   - shadows to hard shadows; In the scripts I looked at: - string concatenation - make it with stringbuilder; - function calls, some times can be avoided; - some functions can be optimizaded like the Mathf.Abs that I changed for  x

The new project going mobile

New pics of the mobile path for the cars project

New Unity 3D Project

Today I will present a new project that I started. From the post about the car I am building a game with cars, or transportation. The idea is very simple: the player starts with a car and a mission, when he is done with the mission he gets some cash that can be spent buying a new vehicle. Here are some pics: - the car in Unity - the car in Blender - working in the texture - looks great - a wheel - the texture in Gimp - back in Unity testing different materials  like water - and code